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Description [quote]
Tales of Valor Verison 1/28/10
Version 3.0 Change Log:
-Both Fuel Points were moved slightly outward. (see screen shots)
-Fortifications(light and heavy cover) were added to the supply dump near the VP and the +16 Muni in the SE corner.(see screen shot)
-Light cover in the form of bushes and trees was added in several places.
-The bunker in the NW corner has it's health adjusted, it is now 40% full health.
-Some objects were adjusted for pathing issues.
-(2) holes were added to the stone walls in the graveyard. (see screen shot)
-Some sector layouts were adjusted slightly.
-Several areas received added art (splats and splines)
Version 2.0 Change Log:
- Both top right and bottom left Strategic sectors were widened to touch the (+10)Munitions point on either side. Now it is much easier for players to gain resources from either side of the map and not feel stuck with one side over the other.
-The actual capture points in the same Strategic sectors were move closer to the middle to make them easier to cut off. The other (3) Strategic capture points were moved slightly to balance the new change.
-(2) shot blocking hedges were added in the North and South so that the the most northern house in the middle and the southern most house in the middle, could only fire on one of the outside Strategic capture points.
-Pathing issues were fixed in the graveyard and near the bunker and trench. Most objects on the map were also adjusted to take up as few "pathing squares" as possible.
-Light and heavy cover was added to several areas.