Abridon 6


Box art for Abridon 6 For: Star Wars: Battlefront II
Size: 30.73 MB
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Description
Well this is certainly an improvement over bob's last map.

Abridon 6 is an Endoresque setting (it even has the second Death Star in the sky, hm...) with lots of trees and bushes. Some of the textures don't really work, like the stone terrain and the solid green texture that looks like it was taken from the skin of some sort of reptile. The map has only two Command Posts, which are lined up directly with one another. As a result of that decision the action is pretty boring. Basically you're just charging at the opposing team until you manage to finally get to their CP. Meh. The map really only consists of trees and bushes and lacks any other objects so it's a fairly unexciting environment. Some of the elevation needs some blending (aka smoothing) to make it look more organic and natural.

Overall it's not too bad. The map is a significant improvement over the version of Hoth Hills that I played, but then again almost anything is. There's still a lot of room for improvement here. The map is much too small and needs to be expanded. There need to be more CP's. A lot more objects would be nice like rocks, huts, or ruins. The elevation needs to be smoothed out. Some of the terrain texturing could be tweaked. The map needs a boundary so players can't go wandering off into the nether-regions. Maybe you could even add some water to enhance the scenery and improve the overall map design.

This is a decent start, but as I said, there's still a lot of room for improvement. Download if you'd like to know your own thoughts and ideas about the map.

-EraOfDesann
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