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Description Absolute Enhancment Mod 4.5
For regular EAW (NOT FOC)
Welcom to version 4.5, There have been many additions since version 3.1. There have been over 72 planets added, many space units and land units. also more hero characters and most ships now have fighter complements and all ships have been revised. Commanders play a large role with bonuses now, so killing them is a priority. Make sure you read the planet details since it will tell you what you can build where. All units are clearly defined as to their ability in reference to a similar craft so you know how good or bad it is. No matter what you build It will all fit in the build tray at the bottom of the screen, so dont worry, have fun :)
New additions and fixes in 4.5:
- Full support for skirmish mode on land and in space.
- Resized Droideka's to be smaller in size
- Col. Veers combat bonus now works properly.
- T4B-s and AT-AT MkII now recieve the same planetary bonuses as the regular at-at and T4b's.
- Fixed MC-40 hyperspace speed was too slow
- extended Range of artillery units
- Raise pop points generated by lvl 5 station by 2
- Made Imperial Ai slightly more aggressive.
- Removed Dauntless and Red imperial guards from Imperial build options on Sullust and Coruscant.
- Improved garrison for officer accademies and can now build without barracks.
* 1. NEW UNITS
- All ships have been scalled as accurately per canon as much possible including fighters which are now smaller and space Tactical have been increased to 36.