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Description I don't really know what to say about this map. It's.... interesting. In essence, it's a wacky, colorful map with overpowered weapons. Where have we seen that before?
The map consists of a big Mygeeto bridge connecting two opposite sides of a chasm. Just about all the battle takes place here on the bridge. The only game mode that works is Clone Wars conquest. Galactic Civil War conquest is available, but the mapper didn't add the Command Posts to the conquest objective, so the victory/defeat timer will begin the second you start the map. It might be better to simply remove this era from the list if you aren't going to use it.
The sides consist of various characters who I assume represent clan members. I found the collection of weapons very strange. Most of the weapons were default weapons with insane amounts of ammo and faster reload time, though they still fired the same rate. Just about all the characters also carried a pistol with unlimited ammo and no overheat which has an extremely high rate of fire. The pistol is overpowered to the point where it trumps out all the primary weapons. It seems pointless to even have the other weapons when you have a pistol like this.
I had a couple of complaints with the map. Firstly, the bot planning and barriers. The bots seemed to fall off the bridge at a near-constant rate. Luckily, the fall damage kills most of them, but the guys with jet packs all survive and get stuck at the bottom of the pit. I also noticed that the AI got stuck a lot on the various buildings. Setting up barriers will fix this. Lastly, I wasn't a fan of the retexturing scheme. The mapper seemed to have randomly put some of the skins through color filters. They missed quite a few textures, leaving some odd mixes of standard textures and various colors. Even in a goofy map like this, you need some kind of a sense of unity.
I wouldn't reccomend this map unless you're a member of the clan this map was made for, or you just like strange maps. As it is, it's not a very fun map to play due to the lack of bot barriers and sides which I'm assuming were built for a different purpose than just single player conquest.