Algebra: Attack of the Sticks, download Algebra: Attack of the Sticks free, free Algebra: Attack of the Sticks map download, free download of Algebra: Attack of the Sticks map for Star Wars: Battlefront II, Star Wars: Battlefront II free map Algebra: Attack of the Sticks download, download for free Algebra: Attack of the Sticks Star Wars: Battlefront II, free download full map Algebra: Attack of the Sticks, direct download link Algebra: Attack of the Sticks, download Algebra: Attack of the Sticks level
full download Algebra: Attack of the Sticks Star Wars: Battlefront II, Star Wars: Battlefront II Algebra: Attack of the Sticks, free Star Wars: Battlefront II maps Algebra: Attack of the Sticks, Algebra: Attack of the Sticks direct download free, Algebra: Attack of the Sticks download for free, Algebra: Attack of the Sticks Star Wars: Battlefront II download link, free download Star Wars: Battlefront II Algebra: Attack of the Sticks, Algebra: Attack of the Sticks map, Star Wars: Battlefront II levels
Description Fierfek has sent in a new map today with an interesting concept: you've got doodle-men fighting on a piece of paper during Algebra class. Sadly, like many beginner mappers, while the concept is there, the execution is not.
Essentially it feels like the default map in terms of gameplay. It's completely flat save for a couple of water-filled holes, and there are four Command Posts (Technically six, but I don't count the two neutral ones in the middle because they didn't have any capture regions, and thus serve no purpose). The ground is white and [i]very[/i] bright, making it extremely difficult to see effects like lasers and lightsabers. There's also no sky, meaning there's an ugly contrast between the bright white ground and pitch black sky. The author also raised the height of the ground while neglecting to change the max height in the lua. Basically, every time you jump, you take damage, and you can't jump very high at all. If you're on a turret and decide to get off, you immediately die.
The sides are nothing special; like in Fierfek's Spec Ops mod, most of them are default weapons with different models. A couple of them had ludicrous amounts of ammo for no apparent reason. In addition, the red and blue sides were identical in every aspect other than color, meaning you'll play exactly the same way no matter which side you choose. This kills the replayability factor.
In conclusion, this map, like many of the maps we've been seeing here lately, is very lacking. It seems that map makers these days are just too impatient to spend a decent amount of time putting together and working on a map or mod.