Ardennen


Box art for Ardennen For: Star Wars: Battlefront II
Size: 3.33 MB
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Description
Ardennen (\"Ardennes,\" in English, for those of you wondering why this word looks familiar but not quite right), is a basic map by Commander_Nik.

It\'s a snowy map based, presumably, on the Battle of the Bulge, although it has Star Wars sides, of course. It also doesn\'t look at all like Europe, which is really pretty much the norm for these \"real-world\" maps we see most of the time. It\'s pretty well a \"first-map\" through and through.

The terrain is pretty jagged, and the map is surrounded by sheer walls (which not only look bad, but they can be walked through). The map is in dire need of the terrain \"blend\" tool and some prop canyon walls for the sides (if the author is really interested in putting big canyons in Belgium). Many of the objects have placement issues - most of the command posts are floating, and the Hoth bunkers lead to nowhere (except under the terrain). There\'s also an uncaptureable CP, which makes for a somewhat-stunted round of conquest.

The map does use the default sky, which in this current version isn\'t really visible, but when (if) the author decides to remove the giant, ugly terrain walls, the sky should really be changed to something else.

There\'s a lot that could be done with WWII-based maps (see: the rest of the FPS genre), but there haven\'t really been any really solid efforts made for this game. Play to the strengths of the assets you have available - often, if you\'re new, that\'ll mean working with a Star-Wars-based setting. It may yield much better results for you.

-Mav
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