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Description Just as with the previous version of both maps, Sir_Ryan has chosen to release the latest versions of his [file=96285]Battle Facility[/file] and Battle Area #72 maps simultaneously. So its kinda like déjà vu for me, since I reviewed them both back to back last time as well! :P
Anyway, on with the review!
So for this latest version of Battle Area #72 what has changed? Well straight off I noticed two big changes. One; there is now a new skybox (the one from the Kejim levels I think) and two; there are stacks of crates spread around the large light pillar in the center of the map. I must say that I think this new skybox fits much better than the starry / space skybox that the map had before. The bluish tint of the Kejim skybox fits very well with the blue textures used in the stacks of crates and also in the underground area. The stacked crates themselves provide more cover and also a more interesting play-area, as the map before was rather sparse.
Other than that though I didn’t really notice any other changes to the map. It has the same layout as it had before, and those underground passages are still there. I would personally like to see a another version of this map in the future, because I do rather like Sir_Ryans maps. They are uncluttered and clean and provide an excellent area for a medium sized FFA or TFFA. For the future I would definitely suggest expanding the underground area so it is bigger, and also adding some more features like those crates around the edges of the map.
Unfortunately though there is no music playing in this map. It seems to be because the custom music that the map was supposed to use was not included in the .pk3 file, so the game spits out a little error’ music not found’ message after starting up the map.
Other than that though, good work again here Sir_Ryan, I look forward to seeing more from you! :)
[b]Bot Support:[/b] Yes
[b]New Textures:[/b] Yes
[b]New Sounds:[/b] No
[b]New Music:[/b] No
[b]Game Types:[/b] FFA, TFFA