Capital Down Part 1


Box art for Capital Down Part 1 For: Star Wars: Battlefront II
Size: 6.64 MB
Rate this map:
Downloaded 400 times
Capital Down Part 1, download Capital Down Part 1 free, free Capital Down Part 1 map download, free download of Capital Down Part 1 map for Star Wars: Battlefront II, Star Wars: Battlefront II free map Capital Down Part 1 download, download for free Capital Down Part 1 Star Wars: Battlefront II, free download full map Capital Down Part 1, direct download link Capital Down Part 1, download Capital Down Part 1 level
full download Capital Down Part 1 Star Wars: Battlefront II, Star Wars: Battlefront II Capital Down Part 1, free Star Wars: Battlefront II maps Capital Down Part 1, Capital Down Part 1 direct download free, Capital Down Part 1 download for free, Capital Down Part 1 Star Wars: Battlefront II download link, free download Star Wars: Battlefront II Capital Down Part 1, Capital Down Part 1 map, Star Wars: Battlefront II levels
Description
Here's the final version of DarthDaddy's first map: Capital Down Part 1.

Most of you probably already know what it's like but just in case you didn't check out the first version I'll give a brief description of the map.

The map takes place on a desertous planet with cliffs here and there. It mostly consists of plains. A CIS capital has crashed (hence the name) and the Republic is attacking the enemy forces who survived the wreck. Each side is armed with many vehicles. The stories behind the map can be found in the ReadMe.

According to the ReadMe the author has added some Techno Union Ships, fixed some sounds (some are still missing), and fixed some missing textures. So in other words this is a good update so if you have the original version toss into the recycle bin and download this new one.

One thing I love about this map is that you can play it with your video settings all on high. It makes the map look great. Also just the sight of all the vehicles fighting is pretty cool itself.

My only problem is the map's size. It's just really big, no matter how many units you have on it. Speaking of which it'd be nice if the unit count was increased. This can be easily done by making a simple change to the LUA. But as DarthDaddy says, the player can simply up the unit count and ticket numbers in the Conquest Settings. Either way works I suppose. But just to fix the size problem I'd recommend moving some of the Command Posts closer to the ship. That way there will be more fighting and less traveling.

Overall this is a good start for your first map and a nice improvement over the original one. Keep up the good work!

-[GT]EraOfDesann
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments