Cascade


Box art for Cascade For: Company of Heroes
Size: 2.2 MB
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Description
This is the author's first map, and it isn't bad for a first map. That said, there's a couple of typical first-map errors I'd like to point out:

1. The play area reaches the edges of the map. This is a common mistake, and is easily rectified by leaving about 256 units between the edge of the play area and the edge of the map, so people aren't staring into space.
2. Lack of any meaningful height variation. Most first maps either under- or over-use the terrain tool, and this definitely seems like a case of the former.
3. The textures. Apart from where different textures were necessary, you just used the same stock grass texture everywhere. That texture is arguably the most boring in the game, and, while it has its uses, a map carpeted with just the same texture with no variations is rather dull. This holds true for all other textures as well - it's good to get some variation with textures. It's also a good idea to "mark off" sections where the textures differ a lot (like concrete next to grass) with big fences or some such, to hide the fact that there's a huge mismatch. Even if the fence is destroyed, it leaves a rubble texture behind.

Fix these issues and this'll be a great map.

-CanadianBorg

P.S. Resistance is futile, eh?
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