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Description Some of you will remember [file=\"62782\"]Castlevania Keep v2[/file], some of you won\'t, some of you may not care, some of you will. Either way, this map is basically a cosmetic touch-up. That\'s [i]not[/i] to say it\'s not a welcome touch-up, however, because it is.
Firstly, the most striking change is the lack of that horrible purple lighting from v2. There\'s a downside to this - the map is now almost universally bright. It\'s been done on a non-light compile, as opposed to a final stage compile. The second major change, is the throne. Not something you\'d sit on, like, but it looks the part. Third, the giant bat... \"thing\" above the throne. It doesn\'t look so good. Brushes just can\'t give the complexity you\'d need for such an object.
Several recurring problems have another cameo in this episode. Many of the custom textures are still fuzzy, although some admittedly aren\'t majorly noticable at medium-long range. There are a few instances of sparklies on the curtains, but you\'ll practically never notice them. There are a few instances where you can see through them too. Sure, they\'re rare and obscure, but I\'m a nitpicker. Some of the textures just don\'t look right with the altered lighting, such as the door and lower wall trim. Two base textures have been used, and they don\'t fit at all, but that\'s not the author\'s fault - very few of the base resources fit with anything, including the base game itself. I also stand by my comments on the music. Castlevania\'s soundtrack isn\'t [i]too[/i] terrible, but it really doesn\'t work for any game - it barely worked out in Castlevania itself.
More has been improved than has been worsened. I can still see how some people might prefer v2, though. It\'s your choice in the end, so whatever.