Cathedral V3


Box art for Cathedral V3 For: Star Wars Jedi Knight: Jedi Academy
Size: 4.6 MB
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Description
Omegasigma's cathedral hath returned! And 'tis better than ever. Which is good. The last time this grand place graced our doorstep, Inyri was kind enough to cast her eye upon it and say what she thinks. For the unaware, here's what she thought:

[quote]This is a second version of OmegaSigma's original Cathedral map. I really don't get the point of this, since he apparently didn't bother fixing any of the bugs Averus mentioned in his original review. The only changes I can see are he took Averus's advice to add benches, and the music is changed. Everything else -- including the missing textures -- seems to be the same.

I'll take this time to give a basic run down of the map. This is a cathedral. If you don't know what a cathedral is, get religion. (Just kidding!) This cathedral is about two times too big (or the player is half sized) which makes it difficult to get around. Another thing that makes it difficult to get around is stairs that aren't clipped, so you have to actually jump up the stairs. Inconvenient.

Let's be honest. What good is a new version when you don't address the bugs? I'm a bit baffled here, since Averus plainly said "What really deters this map is missing textures." That should be the kind of thing you fix before you think about adding new content. Try fixing the bugs in the next version.[/quote]

Let's go over the changes. First off, no more ugly gray-white grid. That's a plus right there. Also, the stairs are remade and one won't fall through them any more. Two tiers have also been removed. And there's a whole lotta candles. Seriously, there's a lot of them. Several chandeliers, candelabras and sconces are scattered all over the map. That's pretty much it, I guess. Have a go at it, if you so choose.

- Jose

[b]Bot Support[/b]: No
[b]New Textures[/b]: Yes
[b]New Music[/b]: Yes
[b]Gametypes[/b]: FFA, Duel
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