Clone Wars Stances and Effects Mod


Box art for Clone Wars Stances and Effects Mod For: Star Wars Jedi Knight: Jedi Academy
Size: 26.62 MB
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Description
Wow... It isn't often that you get a mod like this... What does it do, you ask? Well, it changes the default stances. Not only that, but it has different versions for each of the following: BaseJA, JA+, MBII, and OJP support.

Now, about the stances themselves. I like the blue stance, which is basically the normal standing position, but with the saber pointed off to the side. Walking uses the same basic stance, but with the legs moving. Yellow holds the saber close, and red looks like it is trying to imitate a certain stance in Episode 2. Dual stance holds one saber forward and one up above, and finally, the staff stance holds the saber back behind the body. Walking stance for the staff looks like the upper half of the body uses the staff walking animation, but the legs use the duals walking animation. Walking stance for duals holds both sabers back, and learning forward, which I think is perfect for duals while running, but doesn't work so well while just walking...

If that isn't enough for you, there's also an option to add in some new swings. I personally don't like these much, simply because while they looks kinda cool (though they suffer from the typical animation mod flaw of it not flowing like it should), they cause less hits to get in. However, I liked being able to do that spin attack that Palpatine uses. :p I'm not going to go into the specifics of the changes, but I will say that pretty much every attack is changed. The best way to tell how is to download it and try it yourselves!

All in all, this is a good stance/animation mod. It could use a little work, but still worth at least trying out. I suggest giving it a download!



Oh yeah, this mod also overwrites the base sabers also, so if you don't want the default ones changed, you'll need to edit the pk3 yourselves...
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