Con Yard MCV for Zero Hour


Box art for Con Yard MCV for Zero Hour For: Command and Conquer: Generals
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Description
This single player mission mission reproduces early CnC games con yard and MCV behaviour so you can see what it is like playing Generals with the old way of building. It is a Toxin General vs USA map, you win by destroying all the enemy factories and power plants.

You start off with an MCV which you must drive to a suitable base location and deploy into a construction yard.

You can also undeploy the con yard back into a mobile construction vehicle to move it to a new location.

The con yard can build buildings and more MCVs (these are also good as armoured combat vehicles, armed with toxin guns). Their guns are upgraded by veterancy.

There will be 2 pink circles around your con yard to show you the radius within which you can build. The con yard can build most buildings within the inner circle (the centre of the building must be in the circle).

Inside the outer circle the con yard can build base defence buildings: tunnel networks, stinger sites, and demo traps. These buildings will build by themselves so once you have placed them you can stop the con yard from trying to build them and have it build something else.

If you build a base defence building outside the outer circle, it will self destruct and refund you the money.

To repair damaged buildings inside the inner circle, just select the con yard and click on them, it will repair them like the dozer.

To repair damaged buildings (or units) inside the outer circle, select the con yard and force fire (Ctril + click) on them, it will repair them using a healing weapon. If 2 con yards force fire on the same object it will of course heal faster. You can also use the healing weapon inside the inner circle to repair buildings but the dozer repair method is usually faster.

Use the con yard repair weapon to also heal friendly units that are fighting on your base perimeter and get damaged. This can help hold off an enemy attack.
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