[CONTEST] Glassduel


Box art for [CONTEST] Glassduel For: Star Wars Jedi Knight: Jedi Academy
Size: 3.57 MB
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Description
[b]Jan-Feb 2007 Contest Finalist - Beginner Skill Level[/b]

This is one of those maps I would say is underrated. It is lacking in visuals and pretties, but it sure makes up for it in gameplay.

Let's describe this map from the bottom up. I'm not sure what the skybox is supposed to be, but it looks like an interesting veriation of clouds. The texture is somewhat repetitive on the bottom...but here's the catch: it's animated. The clouds are actually moving. I couldn't tell if it was a skyportal or clever trickery, but it works.

Anyways, the playable area of the map starts with a square base. There are two platforms here, zipping about in circles, waiting at each corner. In the center, there is a force boon. There are four smaller platforms extending out off the edge a short ways, and above them are a bunch of floating platforms. Above the center of all this is a big rotating glass box. Aside from the fact that JA's physics are terribly glitchy and would jam the box up when I stepped on it, it was actually pretty fun to toy with. To top it all off, there is a round glass platform on top of all this with a few item spawns on it.

Visually, this map lacks a great many elements. There isn't much color, and basic glass shaders were used, so it doesn't look totally fantasmical. Also, the glass box has some "caution" texture running the full length of it near the hole...should have mitered that. ;)

However, if you look at the gameplay aspect, this map offers a neat new twist. I can see this being a fun map to play on.

Take a peek at the screenshots, they show pretty much everything.

New textures: [b]No[/b]
New sounds: [b]No[/b]
New music: [b]Yes[/b]
New models: [b]No[/b]

~Dretzel
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