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Description "Coros: Canyon," by 0Anonymous0, is another newbie entry into the world of SWBF2 mapping. It's a medium-sized, mostly linear battle in a canyon on a planet that looks a lot like Geonosis.
For a first map, it's definitely not too shabby. I can see that the author at least tried a few new things for the map - there's a new unit, the sky is not Yavin's sky, and there was some retexturing done to prop objects used in the map. I never approach maps labeled "first map" with super-high expectations, and so it is a pleasure to see them when they exceed the standard first map expectations, which this has.
The map design isn't bad - it is linear, but it doesn't force the battle to be a narrow one and you can move around the "next" command post if you so choose. I think you could probably aid this design if you offset the command posts to the side a bit, in sort've a zigzag pattern. It's good to see that you made an attempt to do some retexturing, but it'd be best if you were consistent - the Hoth bunker looks a bit odd in two wildly different shades like it is, and the two different textures on the rocks are very noticeable. What I would suggest with the rock spires is simply lowering them into the ground more - which will also help correct any object placement errors. Also, it was mentioned that there might be some AI direction issues, and while it looks like there was at least some cursory pathing, you can avoid AI problems by doing some more barrier work.