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Description [i]A classic game mode --without the twist![/i]
Hidden away behind an electric company front is a sprawling underground RED base. Control rooms direct remote operatives, and ominous devices are constructed in mysterious voids. Unwilling to live with the fact that RED has a fancy new machine, BLU sets out to have it destroyed before they can activate it in this 3-stage attack & defend map.
Extensive work has been done since the CTF release. Efforts have been made to inject the unknown substances such as "fun" and "balance" into the mix, as well as freeing up the mysterious disease known as "chokepoints".
The changes made in this version are also due for CTF in the next week or so.
[b]Objective:[/b]
Blue team wins by capturing both Control Points on each of three stages before the time runs out. Red team wins by preventing all the points from being captured.
[b]Other Notes:[/b]
Control Points cannot be captured while they are locked.