Crazy Coo


Box art for Crazy Coo For: Star Wars: Battlefront II
Size: 83.17 MB
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Description
"Crazy Coo," by Killer_Banana, is a first map in the style of "crazy maps." It's a purple-hued canyon in which things shoot other things which then often die as a result.

The map is in the genre of "crazy maps," one which has been - in this reviewer's opinion - thankfully unused for a long time. Without standing on my soapbox too much, this kind of map is often an excuse to just proceed without any real design and give units overpowered weapons. It can be done with polish, but it's very infrequent.

In any case, theme aside, this was a first map and with that come a couple of standard things to address. There is little-to-no AI pathing to speak of, which is manageable at least in conquest mode, but in hero assault is quite noticeable. Prop placement is poor - several objects (perhaps even the majority of them) are not grounded or not placed flush with the terrain. The sky at least has been changed, and you can tell the author worked on adding some things to the map, but for the most part it plays exactly the same as the default munged map.

In conquest, it's worth noting that the additional CPs have been improperly added - they aren't part of the conquest goal and so the match can end without all the CPs captured. The same CPs are used in hero assault, so they can be captured, but it's only those additional CPs. The author needs to learn a bit about how layers work in ZE and how to properly set up conquest CPs.

The sides are the biggest downside - in my opinion - for this map. Hero assault is unchanged from the stock game, but conquest modes include units that have (effectively) unlimited ammo (note to the author - set your ammo count to "0" in the unit .odf instead of an arbitrarily high number) and that fire repeatedly and kill instantly. The map offers zero challenge since all you have to do is hold down your left mouse button and walk around.

All in all, I'd recommend the author work on getting his map work done well first, and then worry about sides. When the side modification does come, I think it'd be best to start off working with sides more similar to the stock sides, as they'll be less game-breaking than the sides included here.

-Mav
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