Description This map is a huge, chokepoint, four player, top vs. bottom, blue zone map. The players are in the corners with two green tiberium patches to start with. There are four more small Blue patches towards the center of the map for each player, but the main huge fields are between the players. Dividing the two teams is a river. Across it in the middle are two bridges. This I suppose is where all the action will happen.
AI is supported.
Good:
Well, it is textured alright I guess.
Bad:
Camera is way too far out, at that view distance, the size of the map creates great amounts of lag. For a map this large to have only two bridges across is horrible. It takes your units forever to get even close to the enemy base and they can just be bottled up at the bridges.
Verdict:
If you turn the details all down and play as Scrin (with their teleport), you might enjoy it.