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Description These simple but attractive and fun maps were originally designed by the Silver Shields clan soon after TWC came out. I have reworked the maps to improve balance, reduce lag, and snazz them up with a little scenery and special lighting effects.
All maps have high-level decks for each civ, based on the original decks made by Hunter007 and lycan297. Each player starts with the correct explorer/warchief/monk. Multiplayer hosting instructions are found in the deck names, so anyone can download and host the maps properly without delay. Objectives are clear and simple - often all you need to do is smash your enemy, but some maps have strategic twists.
REVIEW by Riverwalker:
This is specifically for the third one, but I believe it could be generalized to the other 2.
Quality/FunFactor: 8
Just as playable as a rated random map. Resources are placed evenly, at appropriate distances and a decent amount. Could get crowded in the water, but that doesn't reduce playability as it could be used strategically if players are smart. Not perfect as it lags more than rated games, but otherwise very nice. A decent "Caribbean"-style map.
Balance: 10
The map is shaped perfectly so each team has the same amount of space. Resources seemed to be evenly distributed. Decks may not be even for all civs, but I suspect the difference would not be noticeable to the average player.
Creativity: 6
Very cool looking maps, a unique design, but creativity is limited to the style of the map, since they are Supremacy type maps.
Map Design: 8
Well placed Town Centers, perfectly shaped islands and the occasional Stonehenge to please the eye. Potential for cramped spacing and unappealing height differences make them less than perfect (but almost)
Story/Instructions: 10
No story. Instructions perfectly adequate for this type of map, and not too time-consuming at the start.
Additional Comments:
The screenshots from the other two make me believe that they are just as well-done as the one I played. A perfect map set for anyone looking for Supremacy-style scenarios.