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Description TK432 comes to us today with this map, entitled simply \'Dathomir\'. This is a medium-sized map set on a dark grassland with a dry river cutting through the middle. It features support for the Dark Times mod, as well as Battlefront Extreme.
This map is interesting primarily because of its atmosphere. It seems to be set at the early hours of the morning when the sun hasn\'t quite risen from behind the curve of the Earth. This is to say that the map is very dark. For me, personally, it was not dark enough to be unplayable, but it was at a point where I struggled to see a fair bit of the units. Taking in the map is hard as well, which is unfortunate because it looks like the author put in a large amount of work making the map very good- and it is, with well-placed objects, smooth, natural terrain, and a good usage of models. However, this is diminished somewhat due to the fact that you can\'t see a good deal of it.
Now, aside from the darkness issue, this is a fairly good map. It\'s fun to play, and well balanced. There are a few CPs for each team, generally with one in the riverbed cutting through the middle of the map, and the rest on the banks up high. One team has more, but this isn\'t much of a problem since they are fairly close together. Gameplay-wise, the map is well balanced and each team has equal opportunity to win the map. There were no glaring issues that I could notice with it.
On the bugs side, I did notice a couple small things- one of the CPs in the river bed has a messed up capture region, so moving slightly above it causes it to stop capturing. There are also a couple objects hovering above the ground, mostly in the riverbed again. Aside from that, however, there were no major issues.
Overall, this is a fairly good map, but it is very dark and it is hard to see. Give it a download if the screenshots appeal to you.