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Description There's a point in every new modder's learning where he figures out that he can do basically anything with .odfs, up to and including making your characters some kinds of demigods. This is fun for about five minutes, but after that it should be pretty much left alone, or, if nothing else, it certainly shouldn't be put in a map. This, unfortunately, is just one of the missteps I see in Thunder's Death Drive.
Death Drive is the Death Star map. Change-free. It does include a variety of modified units, although most are, as mentioned above, just plain silly. Most of them have either unlimited or may-as-well-be-unlimited ammo (the DC-15 has something like 12 million rounds). However, it appears as though most of the changes to the weapons come from an increase in the fire rate; notable are the fire rate increases in the rocket launcher and the rapid-fire blaster rifle.
Unfortunately, this map abounds with problems. At least half the weapon textures are missing, the jetpack texture is gone, and it appears as though the clone commander is textureless as well (although I believe his kama has a texture). It also looks like when Thunder copied over the Death Star map he forgot to copy over all the planning, because the AI is a little dumb sometimes. Also, GCW conquest is a crash-to-desktop. Finally, and I can't stress this enough, it's just not fun to have an invincible character. Many of the units have absurdly powerful weapons (Apparently the author adheres strictly to the adage "A good offense is the best defense."), and the hero for the Republic is next-to-invincible, while the CIS hero remains unchanged.
Frankly, because of the size of the file, I can't even say I'd recommend trying this unless you're a Death Star fan or you just want to feel like you're really good without having to be (via invincible characters). To the author, I'd recommend balancing the units a bit, and putting a bit more effort into the map next time.