Description Zidane says this is his 2nd map ever. For a second map I gotta say great job. I did find some things that need tweaking however.
The texture and staticmesh usage throughout the level is great. The author found his desired theme and stuck with it. Lighting is pretty well done, but in my opinion there are a few too many lighting fixtures. Weapon layout is good, but there are way too many health vial pickups! A few meshes could use alignment or re-sizing, and some brush faces are untextured...easy things to miss, especially being his second map. I also fell through a few corridors where there apparently was no mesh collision models...a simple blocking volume will fix that ;)
Otherwise a great deathmatch map suitable for up to 8 players. It has a classic UT layout with plenty of large arena type rooms, multilevel hallways and stairs. I noticed good use of fluid surfaces and the new particle system in UT3, especially around the generator in the main room of the level.
This could very well be a hit map once all of the small kinks are worked out. Nice job!