When making OverLoad, I was looking to do something different from all of the other Unreal levels I've played. Since this was the first time I ever tried to make a level for any game, I wasn't sure I could OverLoad was made to be a chaotic level. What I mean by that is that there are so many ways to get around that you never can tell when another player will pop up on you unexpectedly. The setting for the game is an abandoned underground water mine built a