[DSF]Citadel


Box art for [DSF]Citadel For: Star Wars Jedi Knight: Jedi Academy
Size: 8.72 MB
Rate this map:
Downloaded 345 times
[DSF]Citadel, download [DSF]Citadel free, free [DSF]Citadel map download, free download of [DSF]Citadel map for Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy free map [DSF]Citadel download, download for free [DSF]Citadel Star Wars Jedi Knight: Jedi Academy, free download full map [DSF]Citadel, direct download link [DSF]Citadel, download [DSF]Citadel level
full download [DSF]Citadel Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy [DSF]Citadel, free Star Wars Jedi Knight: Jedi Academy maps [DSF]Citadel, [DSF]Citadel direct download free, [DSF]Citadel download for free, [DSF]Citadel Star Wars Jedi Knight: Jedi Academy download link, free download Star Wars Jedi Knight: Jedi Academy [DSF]Citadel, [DSF]Citadel map, Star Wars Jedi Knight: Jedi Academy levels
Description
I've only played lugormod once, so I can't vouch for the author's claim that this map is perfect for lugormod. What I do know is that this map has a few serious problems that will really distract from gameplay. The biggest problem is one entire room, basically, is without textures. Another thing I noticed was that in the first area, with the two teleporters, the edges of the platforms where they met were not caulked. Normally this wouldn't make an aesthetic difference, but since these platforms are made to look like glass, it gives them the distinct look that they are separate pieces. It is my personal opinion that it would look better if it looked like one piece, but that's entirely up to personal taste. Even so, it would be more efficient to caulk such surfaces.

Another problem I found was in the ice cavern room. The read-me suggests it is meant to be a dueling room. Now I can this being feasible, except for one detail: the ceiling is incredibly low. Now if you never jump while you duel I suppose it wouldn't be a problem, but jumping seems to be a necessity to me, and with a ceiling so low you won't be jumping very high. Overall the map is very boxy, especially given that one of the rooms is meant to be a cavern. Some more interesting architecture would go a long way toward making this map a little bit more pleasing on the eyes.

[b]Bot Support[/b]: No
[b]New Textures[/b]: Yes
[b]New Models[/b]: No
[b]New Music[/b]: Yes

~Inyri
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments