Europa: Ground Assualt, download Europa: Ground Assualt free, free Europa: Ground Assualt map download, free download of Europa: Ground Assualt map for Star Wars: Battlefront, Star Wars: Battlefront free map Europa: Ground Assualt download, download for free Europa: Ground Assualt Star Wars: Battlefront, free download full map Europa: Ground Assualt, direct download link Europa: Ground Assualt, download Europa: Ground Assualt level
full download Europa: Ground Assualt Star Wars: Battlefront, Star Wars: Battlefront Europa: Ground Assualt, free Star Wars: Battlefront maps Europa: Ground Assualt, Europa: Ground Assualt direct download free, Europa: Ground Assualt download for free, Europa: Ground Assualt Star Wars: Battlefront download link, free download Star Wars: Battlefront Europa: Ground Assualt, Europa: Ground Assualt map, Star Wars: Battlefront levels
Description Before I continue, I'd like to apologize to the author of this map. This map has been in the submission que for at least five days now. I haven't had the time to deal with it over the past week, and it seems none of the other staff own the original Battlefront. (Just an assumption on my part, based on the fact that nobody upload these files) Now that's cleared up, onwards to the review.
Europa: Ground Assault is Ty294's third map I believe. The setting is a snowy planet. I can't say much more than that; the sky for the map didn't show up. I'm not sure if this is how the map was supposed to be or just a problem on my side, but the author didn't submit any screenshots for me to compare to.
The command post arrangement is in a diamond shape, with Reps/ Imps starting on one side and CIS/ Rebs starting on the other. Like in his previous maps, vehicles are the deciding factor. From what I saw, the "attacking" team had command vehicles and tanks, while the "defending" team had just tanks. Balance seemed good to me; both teams could hold their own with or without the player's support.
I can't say much about the environment due to the aforementioned sky problem, but I would like to point out that the terrain is very flat and boring. There are hardly any landmarks to hold the player's interest or to help with figuring out where you are. There were also some "mountains" with sharp/ stretched edges; make sure you blend those down. One other thing I'd like to suggest would be falling snow. Not a necessity, but it would help with the general feel of the map.