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Description CressAlbane's "Felucia: Deadly Wild" is, as you might suspect, a map set on Felucia. It's a little different take on the standard Felucia theme, but the overall cues are there - fungal plants, green sky, etc.
The map itself is a basic conquest map - it has six command posts, but really only about four of them come into use in gameplay. One of the extraneous command posts spawns "swamp beasts" (reskinned Gamorreans), although it is captureable from them. A better idea for that, I think, would be to use an invisible command post and make it uncaptureable, just like the CPs used for every other local team in the stock game.
Other than that, the map is fairly linear - two command posts are on one side of a bridge and two command posts are on the other side. There is one fortified command post for each team, each of which includes some annoying beam turrets - both of these are far too powerful, in my opinion.
It's nice to see the sky get changed from the norm. The ground texture is also changed, and it is not such a nice change - the author used a "leaf" texture which, frankly, doesn't belong on the ground. It doesn't look very good, in my opinion. Also, the main bridge is missing a texture in a rather large way.
All in all it's a pretty basic map. If you like the look of the screenshots, give it a try.