Felucia Forest


Box art for Felucia Forest For: Star Wars: Battlefront
Size: 9.81 MB
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Description
For a second I was thinking that this was simply going to be a conversion of the SWBF2 Felucia map but this is actually an original work.

This CW Era-only Felucia map takes place in some sort of valley with hills. There are a grand total of 4 CPs in the map, with each one spawning its own set of vehicles. The map size is sort of big, though everyone has their own individual definition of "big" when it comes to map size. Normally I don't care for large maps but the sizing here actually works pretty well -- the battle is never too far away and it seems to spread out evenly among the valley. It's difficult to get an accurate reading on the map's size, though, because it uses the Felucia sky settings. The viewing distance is poor and you cannot see far ahead of you. The reason SWBF2's Felucia sky settings have the viewing distance set so low is because of the mass amount of foliage and water featured in the map. If it were too high, lower-end computers might explode. Since this particular map doesn't have such a heavy amount of foliage or other lag-inducing objects, I'd suggest that the author try to tinker around with the sky file and adjust it so that the view distance is greater and players can see the battle up ahead. I never actually did any custom sky settings myself when I used to make maps, but I'm sure there are plenty of modders out there who can help solve this.

Some additional notes:
-The battle seems to favor the CIS and I think that this has to do with the fact that they seem to have more vehicles at their disposal.
-The grass is a little too bright. I would recommend toning it down. I'd also suggest trying out some other ground textures and blending them in, just to enhance the map's visuals.
-Adding a little bit of water in spots would also enhance the visuals. It doesn't have to be deep water.
-Some vehicles are missing sounds. There are tutorials that explain how to do this, though they're fairly complicated.
-Some AI run into plants and other props. Check the planning paths or barriers.
-Two of the Republic custom units aren't localized, meaning that their names don't show up.

In conclusion, this is a fairly decent map that needs a little bit of touching up to really shine. Download at will.

~Era
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