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Description Felucia: Overgrown Bog, by RED51, really surprised me. It's certainly evidence that RED51 is moving along in mapping experience (and no doubt all the work he's done for his [url=http://starwarsbattlefront.filefront.com/file/Prime_Front;95637]Prime Front[/url] mod has really helped that out) and ability.
I can't say exactly where this falls, on a scale of 1 to "Stock Felucia". In some ways, I actually prefer it to the stock map. The lack of foliage, which the author mentions as a bug, is something I might be so inclined to even call a "feature," simply because the sparser map foliage makes this map much more playable than the original, in my opinion. I do think stock Felucia looks a little better, simply from a visual point-of-view and in terms of polish, but this map is maybe a little more fun.
Certainly the addition of some new sides helped out that "fun." RED51 did a nice job constructing imaginitive sides similar (construction-wise) to the stock and Conversion Pack units, but visually different enough to set it apart (and to be fair, I like the stock unit setups, so being similar to them isn't a negative in my book). This made for a nice, balanced experience with nothing too crazy bringing me out of the setting.
The map setup itself is very similar to stock Felucia (from the crashed AT-TE to the large "stump" CP), but does integrate some other new things well. The map is a little more linear - which helps, in light of the props/foliage, to make it more intuitive than the stock Felucia. Some custom bunker models are also well-integrated into the map.
The only real bugs of note were a few "award weapons bugs" (although none that froze the game, from what I saw) and a few spelling grammar errors in the localization ("Magna Gaurd?" Can we please spell this right, people?), but nothing too major. Overall it was a pretty well-done map. Make sure to [b]follow the installation instructions carefully[/b] and know that [b]you need the Conversion Pack 2.0[/b] to get some of the units to work. Give it a try!