Final Fantasy VII - Anxious Hearts


Box art for Final Fantasy VII - Anxious Hearts For: Star Wars Jedi Knight: Jedi Academy
Size: 36.58 MB
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Description
Behold Final Fantasy Loving Humans, for this map adds more to the FF collection in terms of mappery =_,O!

This map contains various Final Fantasy VII areas and a single area from FFVIII\'s Balamb Garden. Humans start out in the Temple of the Ancients. From there, there are four poles of sorts that are warps to certain areas. Starting at the left of the spawn area and going clockwise, you can visit:

- Nibelheim
- Balamb Garden, 2f Classrooms
- Rocket Town
- Kalm

and about 6 other areas you can reach by other methods.

Each of these areas suffers from one or more of the following:

- Sketchy texture usage: this encompasses either a poor texture/skybox choice usage, or a texture misalignment(in pertaining to the various crates and containers.) Switching gears, I\'ll mention that the Scene of Aerith\'s Death has overlapping tube textures. If you move, you can see two texture conflicting with each other. I\'m not proficient in Radiant by any means, but I know the quick fix: adjust one texture slightly above or below the other.

- Questionable lighting: Nibelheim probably had the most problems with this particular area, because it was too blasphemously dark even for Averus =_O+. Aerith\'s Death scene appeared to have the second worst offense with it\'s random shadow spots.

- Smurf Windows: AKA incredibly tiny windows. The space for the texture of the window was rather insufficent to be plausible. Kalm and Rocket Town were the worst offenders.

and finally, in the Balamb Garden\'s case, the door opened in a rather ill-fashioned way. I believe(and anyone who remembers hopefully can assist Averus on this =_=.) the door opened horizontally, splitting in two.

But don\'t let these factors get your opinion warped. In terms of accuracy, this map is sufficient in its purpose. There\'s not as much substance, such as interiors and what not, as what would be hoped for. Regardless, this has a lot of potential. Add some interiors and detail to each area, and I believe you\'d have yourself an incredibly popular RP map.

I kept this review shorter than it should be because there\'s actually quite a bit of areas. A total of 10 regular areas and 1 hidden one, to be exact. Suffice to say, it\'s quite a bit of areas from the game. Put a little more emphasis on substance and proportion, and I think you\'ll be alright =_,=

FF7 Fanchildren and the other people, I command that you offer bandwidth to the temple and give this map a good long poke around =_=

New Textures: Aye
New Music: Aye
Secrets to plunder: Aye
Bot Support: Nay

- Averus Retruthan
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