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Description I... I don't quite know where to start here. It's obvious this is from a rookie, as typically it's the rookies who consider pasting a transparent texture over a UV map and adjusting the hue of certain parts as texturing, so being too harsh seems like kicking a puppy.
That's generally what this seems to be. A "fire" texture (I use the term loosely as like most of the free "fire" textures on the internet, it looks more like orangeade) pasted over, set to watermark transparency, and then hue adjustment for the varying colors. Simple, some may even say crude, but it does at least meet the average standards of mods we get around these parts.
The traditional flaws are all here. Stock image slopped over and edited, integrity of the model's texture has been almost completely lost while applying the overlays and such, yadda yadda. I could go on but after all the MS Paint Jawas y'all know what I would've said, and you also know what I'm going to say next.
Advice? Forogorn should work at developing image editor skills. The key to retexturing, is to keep the quality and integrity of the original texture intact, while adding the customisations. Being able to recolor parts of a texture without the recoloring being identifiable or damaging the base quality is the first trick, learning how to overlay patterns to just part of the texture is the second, and learning how to create patterns and textures from scratch is the third. Focus on those three skills, because once you've got those down, the only thing between you and mastering the art of texture customisation, is practice. Take it slow, put care and attention to detail into your work, and aim for the level where you can stand your custom assets beside the base assets and won't immediately see a steep difference in quality.
Hopefully this is just an early example of Forogorn's experimentation with the image editor of choice, and we'll see much improved produce in the future.