Forest House


Box art for Forest House For: Star Wars Jedi Knight 2: Jedi Outcast
Size: 20.49 MB
Rate this map:
Downloaded 370 times
Forest House, download Forest House free, free Forest House map download, free download of Forest House map for Star Wars Jedi Knight 2: Jedi Outcast, Star Wars Jedi Knight 2: Jedi Outcast free map Forest House download, download for free Forest House Star Wars Jedi Knight 2: Jedi Outcast, free download full map Forest House, direct download link Forest House, download Forest House level
full download Forest House Star Wars Jedi Knight 2: Jedi Outcast, Star Wars Jedi Knight 2: Jedi Outcast Forest House, free Star Wars Jedi Knight 2: Jedi Outcast maps Forest House, Forest House direct download free, Forest House download for free, Forest House Star Wars Jedi Knight 2: Jedi Outcast download link, free download Star Wars Jedi Knight 2: Jedi Outcast Forest House, Forest House map, Star Wars Jedi Knight 2: Jedi Outcast levels
Description
Well, here we have an interesting JK2 map. First off, it\'s set in a forest, and doesn\'t look too bad. But let\'s go over it.

You\'ll most likely spawn in a very dark forest, and you\'ll most likely be facing the house. First off, the woods are very dark. In fact, there is almost no lighting in the forest area. This just really ruins a lot of the effect that the woods would have, and forces you to stumble around until you find something. And then there are the trees in the forest. Or all the trees in the map, as a matter of fact. I can walk through them all. That\'s great if you want fake trees, but I don\'t think that the author really wanted that.

The next little area is a graveyard, which transitions from the very dark lighting of the forest to somewhat better lighting. I found the names on the gravestones rather funny, and I also found the \"sign here\" gravestone interesting. ;) I also found the smiley face tombstone to be funny. :) One side note about this map is that there is a wall all along the side. And guess what? You can walk on it! Yay! There\'s nothing I like more than going to places in a map that I\'m not supposed to get to! With this you can go on top of the tunnel leading to the graveyard, and have a nice time looking around. :p

Okay, onto the house. You walk in and there\'s a desk to the right I believe. There\'s a button on the desk. Now what are you supposed to do when you find a button? That\'s right. You\'re supposed to press it. It took me a while to find out what this did, but when I did I thought \"Oh cool\". What it does is change the skybox so that the map is set in the daytime instead of nighttime. However, this doesn\'t really work. While the skybox changes, the lighting doesn\'t. So it\'s dark in the same places as it was before, and doesn\'t look realistic. So in that instance the lighting needs to be worked on. In fact, it needs to be worked on in general. It gets really dark in some areas, and really bright in others. Okay, so the inside. There are a few areas on the inside, and I\'m only going to mention a few. One of them is the dance area. ever hear the hamster dance song? Well it\'s a real uppity and happy song, and I think you\'ll enjoy it. Anyways, it plays when you turn it on when you go onto the dance floor. Watch your step, it\'s slippery. :) Another area in the map was a big piano, kind of like the one in the Old West map. Only the sound quality of this piano isn\'t nearly as good, and sounds more like an electronic piano that\'s out of tune. And the final area in the house that I\'m going to talk about is the little dining area. hungry? Grab some ysalamari. While this is a nice touch, I think that it could have been made better if the author had placed the spawn point for the ysalamari a bit lower just so that it\'d look like it was actually sitting on the table.

I did find one or two missing textures, but you probably won\'t notice them. But the big thing that needed working on in this map was the lighting. There wasn\'t hardly enough in some areas, while there was enough in some. But, it\'s not a bad little map. But there is one little side note. You don\'t have to put color codes into the name of a map. Just put them into the arena file..

Bot Support: No
New Models: No
New Textures: No
New Music: Yes
Gametypes: FFA

~Zach
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments