Gt.. Tatooine Attack


Box art for Gt.. Tatooine Attack For: Star Wars: Battlefront II
Size: 84.58 MB
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Description
"Gt. Tatooine Attack" is an update to Par3210's earlier [url=http://starwarsbattlefront.filefront.com/file/Gt_Tatooine_Attack;100393x#1798738]file of the same name.[/url]

It's still on Tatooine, still is a jumble of objects, and still seems a little off.

To be honest I was a bit disappointed - I can tell that there are some differences (more objects were added), but none of the issues from the first version were addressed at all, it seems. If anything, many of the issues with version 1.0 were magnified, since the new objects are just as poorly-placed (some were missing textures?) and just as incoherent with the rest of the map.

All the things mentioned in version 1.0 still apply here: There's still a Yavin sky, the map is still completely flat, objects are still floating, there's still no AI planning to speak of, all the objects are still in clumps, they're still placed without any (apparent) design strategy... it is as mentioned in my earlier review; it looks like the author just found a prop he liked and said "okay let's place some of those here."

My suggestion to the author would be to - at the very least - take some time and place your objects so that you can't do the following:
[list][*]walk under them
[*]walk through them
[*]see through them
[*]shoot through them[/list]
Use maps like this to play around in ZE and learn, but when you are planning on making a map to release to the public, make sure that it looks like an actual setting and not an object testbed. Keep trying!

-Mav
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