GtkRadiant 1.5.0 Tutorial


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[i]\"Now, I don\'t mean nobody no disrespect, but I thought you should know. You got *beep*ing tutorials on this *beep*ing site. You do, you do, you do.\"[/i] ~ Robert De Niro

OK, so I fudged the quote a little. Ah, shaddap and pay attention to the tutorial. >_>

Well, having taught myself to use QERadiant back in the Q3A days, I have to say tutorials would have been very nice. It initially took me three weeks to figure out how to make a brush, because I kept looking for the mesh primitive buttons without realising that Radiant was much more basic than UnrealEd.

Sadly, as good as tutorials are, this one isn\'t really as useful as it could be. Much of what is in this is the exact info you could gain by reading the manual (press F1 in Radiant), and the few things which aren\'t in the manual are covered in online tutorials which will be much more useful to the beginner mapper. After all, it\'s all well and good telling someone how to use the CSG Subtract button (for example), but if they don\'t know what the hell the CSG Subtract button is, you\'ll just confuse them even more.

Tutorials really don\'t work as plain text. Maybe as a PDF file with illustrations, annotations etc, yes, but as plain text you just can\'t be as in-depth as you\'d need to be.

Still, download this if you want a copy of the GtkRadiant manual in .doc format - that\'s pretty much what you\'re getting here, I\'m sorry to say. I\'d really suggest that the author look at alternative formats for producing tutorials, though. Plain text documents just don\'t work at all.

~ Kouen
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