Description [*] Tier 1 - Screenshot 1, 2 & 3
-Tier 1 is where the players spawn, in a secluded outpost.
-Its an open enviornment with many openings, which leaves players vulnerable. In contrast it has plenty of ammo.
-The players can choose to start holding the line versus the zm here, or they could immediately use the elevator to head to the underground portion of the outpost.
--The ZM has Shamblers and Banshees.
[*] Tier 2 - Screenshot 4 & 5
-Tier 2 is the underground hallways, underneath the outpost.
-These are more useful for bottlenecks, but you can more easily get trapped.
--The ZM has shamblers, banshees, and drifters.
[*] Tier 3 - Screenshot 6
-Tier 3 is the last defense. Its an underground storage/generator room.
-This is a more-open place with only 2 access ramps that can easily be blocked.
--The ZM has shamblers, banshees, drifters, and hulks.