Hapul: Temple


Box art for Hapul: Temple For: Star Wars: Battlefront II
Size: 25.67 MB
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Description
In this second map by Vegati, Hapul: Temple, we take a look at an assortment of props set on, presumably, the same planet as his first mod map, Hapul: Hills.

And "assortment of props" is a good way to describe it.

First of all, it is an interesting idea, at least from what I gleaned of it in my playthrough - the ruined, outside temple idea. And it would be a fine method, using assets from Coruscant's Jedi Temple, had those assets actually been designed to be viewed from both outside and inside. As it is, they are not, and the map looks much sloppier for that reason.

Most of the map consists of jagged hills (so jagged, in fact, that they cause terrain glitches through which you can fall) interspersed with Coruscant (and assorted other) props. It's difficult to navigate around, because with the Coruscant props, which were designed for an interior map, comes a lot of hidden collision which looks and feels very difficult here.

The CPs, too, are strangely captureable in hero assault, something that was probably overlooked when creating the map. I would suggest addressing this, as well as the host of other issues that come along with the prop placement issues and the terrain issues.

As before, this map does avoid the stock Yavin textures, but that darn Yavin sky is still there. Perhaps something else to consider for future versions.

-Mav
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