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Description Azure's Valley was my first ever map, and is set soon after a huge battle between an imperial guard army and the forces of Chaos. It has 1 critical location, 3 SPs per player and 1 SP between them both, and one relic which vehicles cannot get to. It's also very purple.
Dead Oasis consists of a big lake, with a couple of pools going along the sides of the map which your men must wade through to get to the enemy. Alternatively, if you decided that your men like jump packs or teleporting, you can jump them onto the island in the middle of the oasis, covered in skulls and the like. Nice, eh? Then you can happily jump near to the enemy base.
Necropolis is a big rushed, has a big mounatain in the centre which takes ages to get up, with 2 crits on the mounatin path. Lots of skulls n' stuff, quite fun to play on. Designed for 2v2s, where the game essentially becomes two 1v1s.