HydroDesert2


Box art for HydroDesert2 For: Star Wars Jedi Knight: Jedi Academy
Size: 6.48 MB
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Description
This map is a [file=\"69338\"][b]Hydroball II[/b][/file] map, so make sure you either have that or that you pick it up before you try this map out. Well... I suppose realistically you could play it without Hydroball if you wanted... but why would you pass up such a cool mod? :p

Okay... I\'ll be honest. I\'ve never played Hydroball. It makes me sad, actually, because I\'m intimately familiar with Blitzball and I\'d love to give hydroball a try. But for the purposes of this review, a big water-filled sphere is a big water-filled sphere, so it\'s the rest of the map that needs reviewing.

So let\'s get on to it. This map actually has a really nice ambiance. It is set in what seems to be a town in the middle of the desert (Tatooine, anyone?) in the middle of the night. The lighting actually matches the time of day, which is nice. And it\'s not excessive or too little. There were a couple of instances, mainly inside the hydroball building itself, where I couldn\'t find a light source for a couple of the light entities, but for the most part the lights did have sources.

The bits of the town itself are pretty easy on the eyes. I detected a definite Tatooine theme, which makes sense, and since it\'s night time it\'s not your typical Tatooine look (being dark, and all... as opposed to the blindingly bright Tatooines we\'re used to). The most impressive thing about this map is that it seems to use all baseJKA resources. No new textures or anything like that, and yet it doesn\'t have that recycled feel that a lot of maps without new content have.

Man, it\'s like Zanarkand... if Zanarkand was on Tatooine. :lol:

Give it a download if you\'re a Hydroball fan. Definitely. Y\'know, since hydroball maps are so few and far between...

[b]Bot Support[/b]: Yes
[b]New Textures[/b]: No
[b]New Models[/b]: No
[b]New Music[/b]: No

~Inyri
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