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Description I\'m guessing, from the read-me, that this file uses textures from the Jedi\'s Home map. The reason it\'s allowed to go up without including the map\'s read-me is because the author didn\'t actually include the textures... so be ready for some missing textures if you don\'t have that map already in your base folder.
The map itself is very typical for a first-time map, and since I keep my base folder relatively clean when I test mods I\'m missing a lot of the details that people who do have that Jedi\'s Home map will be seeing, so you may have to play it yourself for the full idea of what it looks like. The architecture is very boxy, as most first-time maps are. There are a couple of more advanced pieces of brushwork here and there, but on the whole the map is very empty, has very little texture variation, and shows some very typical bugs (such as some of the doors not matching up 100% to the door openings, leaving obvious pieces of the next room peeking through around the edges).
The map is of medium size, with a few isolated pickups, a couple of NPCs, and some very long corridors. It doesn\'t necessarily seem to provide strong gameplay, as those long corridors I mentioned are a bit cramped, and one of them is a bit [i]too[/i] long in my opinion. There are more than a couple of rooms, though, and the ceilings seem to be plenty high, which is a good thing. The map certainly shows a lot of potential. For next time, look into adding bot support. And make sure when you use custom textures to include them with your map... or at least provide a link to the original map so others can get those textures!
[b]Bot Support[/b]: No
[b]New Models[/b]: No
[b]New Textures[/b]: Borrowed, not included
[b]New Music[/b]: No