Description AFTER THE STORM:
On this map two carriers have stranded next to each-other!
The Americans and the Japanese have to fight for a small island in between the carriers. This map has two control points; PRETTY ISLAND and CARRIER REAR. The team that controls both will cause ticket bleed for the other.
CARRIER REAR doesn\'t produce any spawns.
ASSAULT NIGHTS:
This is an old Infantry Match Map made by Marrom. This version has only three capturable control points; CITY AREA, WEST BRIDGE and EAST BRIDGE. The team that controls CITY AREA and one of the bridges will cause the other team to bleed tickets.
PANIC IN THE STREETS:
This map is different from most Bf42 maps. Both team enter the little city from uncapturable flags, there are four flags on the map: DESTROYED BUILDING, RESIDENTIAL AREA, SEWER JUNCTION and SEWER. The team that controls the Destroyed building and one of the other two will cause the other team to bleed, the SEWER doesn\'t cause any bleed but is important to hold since spawning there makes it easier to get around from under the city. The Destroyed building is also different; the team that controls this flag can spawn troops anywhere in the city.
ISLAND OF HORROR:
On this map a small tropical Island has been occupied by a platoon of insane deserters from the US Army! By accident a plane carrying troops of the army of Canada crashes on the island, the Canadians are ordered to take control of the island and capture the Americans - dead or alive (something tells me it’s going to be the later...) The Canadians are slightly injured in the crash a small medic bag can be found at one of the palm trees at the sites... There are three control points on the island; OUTPOST, ABANDONED VILLAGE and ANCIENT RUINS. The team that controls all three will cause the other team to lose tickets.
TOWN SQUARE NIGHTS:
This map is an edit of the original map \"Town square Trouble\" by
zara5ustra.