Jabiim: Great Storm


Box art for Jabiim: Great Storm For: Star Wars: Battlefront II
Size: 23.19 MB
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Description
\"Jabiim: Great Storm\" is another pseudo-urban map along the lines of the author\'s last couple of maps. This time, the map is set in a rainy, swampy-type environment.

First of all, I think it\'s a great concept. I like the thought put in to creating a setting that is pretty well fleshed-out, like this one is. By the same token, however, I think that this could use a bit of work for it to really be good.

The biggest issue I see here is the local team. It\'s almost identical to the local team from his past two maps (they\'re all Naboo guards - those guys really get around, apparently), and it shares the same set of problems as both of those sets of local teams: they spawn all over the place and make the map crowded. It\'s also made very difficult to capture some CPs due to locals spawning in the middle of the battle. To see a good way to use locals, look at a map like SWBF1\'s Dune Sea - locals spawn in very specific places that are relatively out-of-the-way. In this map, these guys spawn all over the place. It\'s silly to put the enemy in front of you and then suddenly be shot in the back by a fresh-spawned local spawning in the middle of a path.

I also think that a bit more care could be taken to integrate props with other features. There is a certain degree of haphazardness that will always follow when a map is made with a \"natural\" terrain, but here there are some odd things like terrain sticking through objects. The concept is great, but the map needs a little polish.

All in all, it\'s a decent map that\'s well on its way to being good. Put a little polish into the map and it\'ll start looking much better.

P.S. In this reviewers opinion, the comic sans \"By Jerbot77\" on the loadscreen is totally uggo. If you\'re going to put your name there, please integrate it a little better with the loadscreen.

-Mav
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