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Description Jade Moon, by Jaspo, is a nice, fresh addition to our SWBF2 map archive. Set on the, well... Jade Moon, it has a large series of platforms leading up to a hangar as well as a large ground surface.
This is a very large map. Up front, large is the word. I would even say too large - this is the biggest singular thing I noticed about the map, above any of the good - which is too bad, because there is a lot of good stuff too. To be effective and have tight, concise gameplay, the map should be about half as large with nearly the same amount of command posts.
But the fact that the map is a lot of running around and chasing the other team's CP captures aside (but this is a [b]big[/b] aside), the map is pretty good. I like the conceptual design at least, with the platforms and the hangar and the ground battle.
What you'll be quick to notice is that the majority of the map is custom models. This is always nice, and adds a lot to how new and original a map feels. The models aren't perfect by any stretch of the imagination - actually, the models may be very nice, but their textures don't do them justice. Some of the textures (most of the little bunkers) are too large and low-resolution to look nice, while others are too "tiled" (main hangar textures). While I wouldn't usually let bad texturing slide, with new models I'm willing to be lenient, simply because new models are so crucial to having an original-feeling map (and I won't be hypocritical either - my building textures certainly aren't pro either).
Anyway, while this map as a whole isn't the [i]best[/i], it was a new and original experience, which is my #1 priority when I'm looking for a map. This won't stay in my addon folder, but it was a darn sight more fun to play through than a lot of the maps we recieve.