K1 Force Pack


Box art for K1 Force Pack For: Knights of the Old Republic
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Description
Well, if you needed something to spice up your play in the 2003 game of the year, [i]Knights of the Old Republic[/i], we got a mod here that will do just that. I couldn’t help but think of Stoffe’s [/i]High Level Force Powers[/i] mod when I reviewed the contents of what this mod does by Star Admiral. You’re getting tons of new Force Powers to play with and if you need some changes in the way your character attacks with the Force in this game, this mod will give you just that.

There will be a total of 18 new Force Powers added to your game. Seven of those will be lightsaber forms. The author does make it a point for those who do not understand how the game works that the new forms won’t change the way your lightsaber attacks in terms of the animation visual you will see as that isn’t possible for this game at this moment and judging by the fact that it’s going on six years since we have been modding this game engine, I don’t see that changing.

The other 11 powers are attack powers – four of them over universal powers, four of them light side powers, and three of them are dark side powers. When you install this mod with the TSL Patcher, the new Force Powers will be available to use in your game. The screenshots will give you an idea of what cool powers you get to use to wipe out enemies.

This mod also makes the three different Jedi classes more distinctive. The idea is very similar to the two mods I made on how each Jedi class enhances the specialty of what they do – for example like how Guardians will get more combat feats and Consulars will get more Force Powers. Read the readme for more information on what the author did with this part of the game if this interests you. Enjoy! :D

[b]Note:[/b] Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Shem
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