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Description Sampip's "Kashyyyk: Forest" is a simple Kashyyyk map set in a forest split down the center by a river. It's submitted by the author as his "first map," and in that regards it is a fantastic success - it is much better than most first maps.
The premise of this map is not an uncommon one - two sides of a battlefield split down the center by a river with limited crossing points (in this case a single path). Both sides of the river are wooded and interspersed with Wookiee huts. The author did a nice job setting up a relatively convincing-looking forest battlefield, and it looks better the closer you get to the center of the map.
...which is good, because the center of the map is where virtually everything is going to take place. Because of the "single-route" setup made here, the whole battle is funneled through a single bridge over the water that is always just a complete grind getting through. It would be nice to see a few alternate routes through the battlefield.
The congestion in the center of the map only serves to enhance (or detriment? however you prefer) the map's biggest weakness, and that is the lag. In addition to being an AI mosh pit in the center of the map, it is a FPS-reduced mosh pit - whether it's some combination of the units, the environmental FX, the foliage, or the water - there's some definite slowdown which is a real detriment to the map; it makes it less fun to play.
There was also a very strange texture on Grievous, I'm not sure what the idea was but it was odd seeing him in lime-green. Anyway, if the map looks enjoyable, go ahead and give it a download.
-Mav
P.S. Apologies to the author; this sat in our upload queue for much longer than it should have.