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Description "Kashyyyk: Kachirho" is a "movie-like" map based on the Episode three battle of Kashyyyk, as presented to us by jangoisbaddest.
This is a pretty standard "beachhead" map; it has shades of the stock Kashyyyk (which of course makes sense, as they more or less represent the same battle). This one is slightly larger, though, and includes several different props to give it a bit of a different feel.
Most of the battle takes place on the large, open beach out front, and while there is minimal cover, the CPs are spread out enough that the AI's fire isn't directed at you all the time - although I would still like to see the battle's main part moved at least a bit further away from the beach CPs, just to keep things interesting. There is quite a bit of work done on the platforms towards the rear of the battlefield, but unless you are actively searching for a distant sniper position, none of these places will come into play, which is too bad (because you can tell that there has been some time spent on them).
The map also has slightly changed sides. They play pretty similarly to stock SWBF2 sides, although there are several new units added for each side. There are a few sides-related bugs in this map. The first, and largest, is the "award weapons" bug, which shows up on at least one unit (but most probably others). This'll cause a freeze, which is of course a real pain. There are also a number of missing sounds (flyer sounds, bowcaster sounds) which should probably be added if this ever sees a future release.
All in all it is a neat map, and includes a number of different modes in which you can play out this battle (be sure to try out hunt mode; it's set in a nighttime version of this same map). If you like the screenshots, go ahead and give it a try!