Description This map for the Killing Floor v2.5 mod presents the player with a relatively large open space littered with several obstructions. There's one spawn point for players, and one spawn point for zombies. Around the player spawnpoint is a trader and a litter of weapons and ammo, from both KF and UT2004. There's also a Scorpion off to the side.
From a gameplay aspect the map works well enough, although the one spawn point for zombies and the infinite ammo (and drastically powerful) UT weapons means that there's essentially no way to lose besides playing an all-Fleshpound game on Expert mode. In fact, it's possible to win just by sniping from the start point with the ASMD. The Scorpion is a nice touch, though it's recommended to leave it for expert drivers, as it's tricky to maneuver in tight spaces.
While the level itself is basic enough to not have any real bugs, there's one notable bug in the overall product. Two pre-spawned player entities have been left in there, which will take up two server slots before any players have joined.