Lord Wugz Maps


Box art for Lord Wugz Maps For: Dawn of War Dark Crusade
Size: 1.12 MB
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Description
This map pack contains 2 maps:

[b]Tau Arena[/b]
In an unknown desert, there is a small Tau fortress. This is no ordinary fortress however, this is the Stray-away Arena, also known as Kat\'se. This is where entire Tau forces are sent when it is found hey have strayed from the greater good. They are forced to fight dozens of Kroot Warriors for their freedom. Only after they have proven they are worth keeping, and have renounced themselves, can they return to the ranks of their brothers, but not without downcast eyes upon them.

Players-2
SP\'s-8
Relics-1
SD-2
Best Played with-Boht players as Tau, but Player 1 uses mainly (or exclusively) Kroot units, and Player 2 mostly (or exclusively)
Tau units. Set to Annihilate


[b]Crypt[/b]
On a moon in the Fenris system, a disturbance was discovered when Imperial radar could not penetrate the planets atmosphere. A small detachment of Space Wolves, who call Fenris home, were dispatched to investigate. However, communication was quickly lost, and the team has not been heard from in a Fenrisian week. The Space
have prepared a force to recover the missing troops, or their Gene-Seeds. However they are not the only Chapter on the case. The rumor of possible Necron activity near Fenris delighted Interrogater-Chaplain Viktor of the Dark Angels. Any chance to humiliate their ancient rivals, the Space Wolves, would be taken. Dawning their Deep Green robes, a full force of Dark Angels was dispatched to the moon. The discovery was shocking. A huge force of Necrons, fighting a rather punative force of Eldar. Deciding that fighting with the Eldar would prove smarter than fighting two battles, the Interrogator Chaplain made contact with the Farseer leading the Eldar forces. The Farseer stated that some guardians had already planted a bomb in the crypt, but had been torn apart before detonating it. The Interrogator was amazed. He had also planted a nuke and lost his troops before detonation. Now the two forces must fight together to secure at least one of the Nukes and manually detonate one. Failure was not an option.

Players-4
SP\'s-18
Relics-1
CLs-2
SDs-2

Best Played- Players 1 and 2 on the same team, player 1 as the Dark Angels, and Player 2 as the Saim-Hann. Players 3 and 4 will both be necrons. The game rules should be set to Take and Hold and Annihalate.
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