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Description This is a new game type that I've been working on perfect for everyone out there, especially those with A.D.D.
This map aims at giving you immediate gratification. And it tries to avoid your typical snowballing victory.
Game Play
The game has 4 rounds. Prior to each round there is a cease fire period where you can not attack each other. You should use this time to build up their army for the next round.
Each players base will spawn and upgrade automatically new buildings and units will become available after each round.
Units and upgrades complete instantly.
Each players base is protected Instant kill towers that will instantly kill any player that is not the player whose base it's defending. Even during a cease fire period. The aim of this game is not to destroy the enemy base.
Prior to a round beginning ground units are confined to their base island and what we call the regroup area which is sealed by a large gate. Air units are free to go where ever you want except of course the enemy base islands.
Once the round begins the gates will open and your ground units can move out. The gates will only remain open for 1 minuet.
The aim of each round is to kill as may enemy forces as possible and or maintain control of the throne in the centre of the map with your heroes.
At the end of a round all your heroes that remain alive will mass teleport back to your regroup area. All players will become neutral with each other again. Each player will receive additional resources your base will upgrade and new buildings, units and upgrades will become available and your supply limit will increase.
Note: Heroes will immediately level up to level 6 when trained.
Some human hero abilities no longer have friendly fire.
Health and mana fountains at each players regroup area will only restore friendlies.
There is a different and dynamic soundtrack that follows the atmosphere of the game