JGME ready. Just put in your MODS folder and enable.
If I were you I'd make sure I'm in port when I do this. It's just the smart thing to do.
These are new texture files for the 3 types of merchant. Tankers, Troop Transports and Freighters.
They replace the texture files used in the stock game, and TMO 1.7.
Most ships have 3 different tex files, and the game randomly picks one when it spawns the ship. Some have 4, and a few have only 1.
I've included a screenshot of every skin for each unit to give you an idea of what to expect. If you don't like the look of a particular skin, simply delete the 2 files (eg NKMCS_Heito_T01.dds, and NKMCS_Heito_T01_lr.dds) from the relevant Data/Sea/"Shipname" folder before you enable. You did read the readme before you enabled didn't you? Good, I thought so.
Will this work in RFB?
Well I only tested it in TMO because that is what I mainly play. However, a quick look at the RFB files leads me to believe that it should. I don't think RFB alters the ship tex files, or which files the game assigns for the skins. BUT - I haven't tested it so if you run RFB and want to try this - Caveat Emptor my friend!
Will it work with FOTRS?
Some of it maybe, but why would you want it to?
AOTD_MadMax has done excellent work reskinning some of the stock units plus adding many outstanding new units.
I've had a quick look at his Jap roster files and it look like some units use the stock assignments for the tex files, and some have been altered.
I'm guessing (let me reiterate-GUESSING!) that if you put this on top of FOTRS that a few of my skins will show up, but I really don't know for sure.
This is not historically accurate/realistic!
Time I have put into research for this = 0.
Realism was never my intent. I just wanted a break from continually sinking Marus that looked like a junkyard. So I changed the skins to make ships that I liked the look of.
Issues/things I am not happy with:
1. I can't put writing on the ships, because the texture just gets mirrored for the other side and you end up with backwards writing. But I did put a few Japanese characters on some ships, figuring that not many people would be able to tell if they were back to front. As I neared the end of the project I realized that these skins are not just used for Japanese ships, but for all ships! So you may well be sailing out of Pearl and see a freighter with a Japanese kanji on the side. I have left these in for 3 reasons. Primarily I have just spent 2 weeks looking at tex files, and I just don't have the energy left to change them at the moment. Also, I spend a lot of time on patrol scoping in on Japanese ships but rarely check out the moored ships when I am leaving harbour, so the kanji add a bit of immersion for me. Finally, people may love them or hate them. If I come to do version 2 of this pack I may have a bit of feedback on how people feel about them.
2. A few of the models apply the tex files in a way that is a major PITA. The Nagara/ Large modern Composite is a good example of this. Whatever colour is applied to the hull is also used for the masts, most of the decking and a lot of the superstructure. So if you pick one colour for the hull you end up with a ship that is pretty much just one colour all over. So I have chosen a two tone scheme for the hull, but then you also get 2 tone masts. I'm not happy with either of these results, but I cannot change it.
3. A few of the models have occlusion maps (they apply shadows and depth, I think) that make the ships look REALLY dark all over. Again the Nagara is a good example of this. Editing the O map is way out of my league so again I cannot do anything about this.
4. After finishing the skins I loaded up TMO 1.8 Beta to check them out. TMO 1.8 has environment changes in it that make sunny days a lot brighter. So for example a deck that looked light brown in 1.7 now looks to me closer to orange in 1.8. A dark green box now looks lime green etc... (Note - only on very sunny days with no cloud cover. May look ok when broken cloud). When I started I had failed to appreciate that different environments would have a MAJOR effect on what my skins would look like. I have no idea what they will look like in RFB, FOTRS, PE and EE. Also I have a feeling my LCD monitor shows a lot of games un-naturally dark, and when I started I was compensating for this. If I get a lot of feedback saying "OMFG what the hell it looks like an exploding paint factory" then obviously I will tone them down for another release.
5. Dazzle camo. Ideally I would like each model to have at least one dazzle camo pattern, but figuring out which pattens work with with which ship is a major PITA. It may never happen, but I am experimenting.
Legal stuff:
Anyone can freely use these, change them, include them in a mod, make a sandwich with them etc. just give me a credit.
If anyone is deranged enough to try and use these in a commercial venture then I want a piece of the action. Or you'll be hearing from my mother.