Description Middle Earth Risk is placed in Middle Earth during the War of the Ring. At the beginning each player gets random “towns†and tries to take as many countries as it’s possible. Each country in each turn brings new soldiers and gold. In Middle Earth Risk you concentrate on strategy and tactic – you don’t build any buildings but capture them from enemies.
One of differences between Middle Earth Risk and classic Warcraft is a high number of units (excluding beginning) which makes you have to be a general and a good tactician.
In the second hand the only way of growing is taking lands of enemies – but there are too many players to kill them in one frontal attack so the game is a high level strategy.
A game mode (Free for All, No Pacts, Ally, Alliance of 2, Teams of 2/3/4) determines if you play alone, with allies or with one or more teammates. Current version of Middle Earth Risk offers submodes which allow to set on fog of war, set rules or change a period of turn or beginning resources.
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Versions: 7.92, 7.91, 7.9, 7.81, 7.8, 7.7, 7.6, 7.5, 7.42, 7.41, 7.4, 7.33, 7.32, 7.31, 7.3 by Kamulec
Here is a lot of authors of older versions. An author of the first based it on Europe Risk.
My version 7.3 is based on 7.2 by Spontanus & Risk_FTW.