Middle Earth Risk


Box art for Middle Earth Risk For: Warcraft 3
Size: 3.65 MB
Rate this map:
Downloaded 397 times
Middle Earth Risk, download Middle Earth Risk free, free Middle Earth Risk map download, free download of Middle Earth Risk map for Warcraft 3, Warcraft 3 free map Middle Earth Risk download, download for free Middle Earth Risk Warcraft 3, free download full map Middle Earth Risk, direct download link Middle Earth Risk, download Middle Earth Risk level
full download Middle Earth Risk Warcraft 3, Warcraft 3 Middle Earth Risk, free Warcraft 3 maps Middle Earth Risk, Middle Earth Risk direct download free, Middle Earth Risk download for free, Middle Earth Risk Warcraft 3 download link, free download Warcraft 3 Middle Earth Risk, Middle Earth Risk map, Warcraft 3 levels
Description
Author:
Versions: 7.8, 7.7, 7.6, 7.5, 7.42, 7.41, 7.4, 7.32, 7.31, 7.3 by Kamulec
Here is lots of authors of older versions. Author of the first based it on Europe Risk.
My version 7.3 is based on version 7.2 by Spontanus & Risk_FTW.

Middle Earth Risk 7.8 is the newest official version.

The most important differences between Middle Earth Risk 7.8 and 7.7:
- statistics of ALL units, hero, special abilities and auras have been balanced and remade according to the mathematic
- gates work properly
- changed taxes and spawns
- Resources changed: Wood has been replaced by Special Points and Food by Glory.
- Special Points (SP) works similar to wood but you get SP/turn = (Glory+3)/4
- you don’t need Glory/Food for hero
- hero aren’t so mighty warriors as they were. Now they are useful only as a support (as it should be)
- no hero cloning. You cannot buy a new hero with the same name while old one is still alive (ex. there can be only 1 Which-King same time), excluding Nazguls.
- 4 new heroes: King of the Mountains, Gandalf the Grey (+new model), Gandalf the White, Black Rider
- new models, other visual changes
- changed sounds of armour (while hitting) of many units
- units and hero changed for being more similar to LotR
- changed paths (walls are not able to be passed)
- 4 units added
- 3 units removed because there were an invention of MER’s authors and don't exist in LotR
- new commands “-to X” “–from Y” which let you to make a charge into or from the caves
- it’s easier to use Cair Andros’ bridge
- a lot of small changes and fixed bugs
- changed F9, improved hints, thanks and credits

The most important differences between Middle Earth Risk 7.7 and 7.6:
- much more balanced units (about half of them was changed)
- gates and bridges works as they should (times is needed for opening and closing them, they are repaired only at the beginning of each turn)
- a ford added next to Osgiliath (units move really slow in it and aren't able to attack effectively)
- Moria replaced by Misty Mountains
- Mithril Mines replaced by Moria
- North Rohan replaced by Enedwaith
- West Rhovanion replaced by East Emnet
- lands of Harad renamed
- Brown Hills called Iron Hills
- gold and spawn system is partly changed
- 4 new units added
- undead dwarves removed
- 7 new models
- outlook changed a bit
- new hero: Aragorn (very effective against Deads)
- Thurin, called Dain, moved into Iron Hills
- few units renamed (Beregond called Faramir)

The most important differences between Middle Earth Risk 7.6 and 7.5:
- much more balanced units
- removed few bugs
- rebuild of income
- defending in caves is no longer way to splash enemies
- les differences from Tolkien's world
- new hero: Eowyn (very effective against Witch King)
- more balanced
- les differences from Tolkien's world
- better outlook, 1 new model


The most important differences between Middle Earth Risk 7.5 and 7.42:
- new models in game
- more balanced
- les differences from Tolkien's world
- better outlook
- remade information form F9

The most important differences between Middle Earth Risk 7.42 and 7.3:
- more balanced
- les differences from Tolkien's world
- renamed towns
- correct information which country's part this town is
- better outlook
- list of authors
- removed not actual information form F9
- to4 mode
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments